Translated, with Historical introduction and Commentary, by Ralph D. Sawyer with the collaboration of Mei-chun Lee Sawyer
The Complete Art of War is designed to guide the reader to new insights into the nature of human conflict and a greater understanding of every field of human activity, from playing the game of politics to building a successful marriage, from closing a deal to managing a large organization, and even from making war to making peace.
"War is a vital matter of state. It is the field on which life or death is determined and the road that leads to either survival or ruin, and must be examined with the greatest care." (Chapter 1).
The Art of War represents the earliest existing codification of military and political strategy, and is probably the most widely-read work on strategy in history. (It helps, of course, that the book comes from China, which is undoubtedly the most widely-populated country in history, and which has a long literary tradition.)
Sun Tzu's book is widely studied by the business and military communities today. At least seven different translations appeared in the last two decades alone, including an "official" copy of the version used by the People's Liberation Army complete with Marxist dialectic and critique.
The Art of War consistently indicates a marked dislike for warfare. The height of strategy is not to subdue the enemy in battle, but to subdue him without fighting at all. Sun Tzu, unlike many Western analysts, focuses on the period before the war begins as a principle realm for strategy. This pre-war period requires deft manipulation of friends and enemies during the mobilization of military forces, stockpiling of logistic requirements for the initial campaigns, and other preparations for war. Sun Tzu, therefore, pays particular attention to deceit and diplomacy: two topics that should be close to the heart of any serious Diplomacy player.
"...the best military policy is to attack strategies; the next to attack alliances; the next to attack soldiers..."(Chapter 3)
There's a reason that Diplomacy recommends an extra-long period of diplomacy before the first turn. This is the period when most, if not all, players formulate their basic strategies for the game. These strategies may or may not be formulated in cooperation with allies, but in any event they require outside assistance to have any chance of succeeding. Attacking enemy strategies still requires a strategy of your own: who is likely to be your enemy? Who do you want as an ally? How can you get them on your side? A simple method is to attack a fellow-neighbor's strategy. You don't even have to tell the truth, as long as you're persuasive. Denying an opponent allies at the beginning of the game is the best way of putting him in a position where you can destroy him.
"A government should not mobilize its army out of anger...Act when it is beneficial; desist when it is not. Anger can revert to joy, wrath can revert to delight, but a nation destroyed cannot be restored to its existence, and the dead cannot be brought back to life." (Chapter Twelve)
"The individualist without strategy who takes opponents lightly will inevitably become the captive of others."(Chapter Nine)
This is the essence of competitive Diplomacy play. ALWAYS have a strategy. While no strategy is perfect, in the absence of one you are simply floundering around the board waiting for someone to get organized enough to attack you and take you over. Recognize that no strategy is perfect: there are simply too many variables, many of which reside in the individual psyches of your fellow-players, to plan for everything. Remember to be flexible, too: plans change, allies stab or are stabbed, former enemies may become fast friends or useful tools. And remember that your enemies have strategies, too.
"In ancient times, skillful warriors made themselves invincible, and then watched for vulnerability in their opponent. Invincibility is in oneself; vulnerability is in the opponent. Therefore skillful warriors are able to make themselves invincible, but they cannot cause vulnerability in an opponent." (Chapter Four)
The ugly truth is that you can't force someone to be vulnerable. You can, however, sometimes persuade them to weaken themselves. If you can't get them to weaken themselves, and you decide to attack them anyway, be prepared for a long war (see below).
"Warfare is the art of deceit. Therefore, when able, seem to be unable; when ready, seem unready; when near-by, seem far away; and when far-away, seem near. If the enemy seeks some advantage, entice him with it...Attack where he is not prepared: go by way of places where it would never occur to him you would go." (Chapter 1)
Like it or not, treachery and deceit dominate the game of Diplomacy. Players spend most of their time figuring out when and who to trust. Deceiving your opponent is particularly critical just before the stab. Having said this, dignity, honor transparency and accountability must always be maintained – from my point of view at least.
The profound insights of this book have endured for over two thousand years, and they continue to reward careful study. The Military Methods of Sun Pin, the great-grandson of Sun Tzu, is a brilliant elaboration on his ancestor’s work, which has been lost for nearly two millennia.
By unveiling the complex, often unexpected, interrelationships of armies locked in battle, their wisdom reveals the enduring principles of success in the struggle of life itself.